PDC4S:\C\Creating Next-Gen Game Assets in Softimage

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NameSizeDate Modified
1. Introduction and Project Overview.flv8,783 KB6/19/2012 1:54 PM
10. Creating the weapon's barrel and front sights.flv37,459 KB6/19/2012 1:54 PM
11. Finalizing the geometry for the front sights.flv36,397 KB6/19/2012 1:54 PM
12. Modeling the shoulder stock of the M-16.flv41,711 KB6/19/2012 1:54 PM
13. Cleaning and redirecting shoulder stock geometry.flv48,847 KB6/19/2012 1:54 PM
14. Modeling the M-16 scope.flv44,764 KB6/19/2012 1:53 PM
15. Optimizing polygon count in our low-res geometry.flv48,431 KB6/19/2012 1:54 PM
16. Starting high resolution detailing of the M-16.flv59,298 KB6/19/2012 1:54 PM
17. Modeling high resolution details for the weapon scope.flv43,483 KB6/19/2012 1:53 PM
18. Adding detailed ridges for the forward hand guards.flv68,664 KB6/19/2012 1:53 PM
19. Detailing the handgrip area of our weapon.flv69,380 KB6/19/2012 1:53 PM
2. Setting up Rotoscope references.flv29,535 KB6/19/2012 1:54 PM
20. Modeling the subtle raised areas on the M-16.flv45,082 KB6/19/2012 1:54 PM
21. Creating recessed areas of the magazine clip.flv30,670 KB6/19/2012 1:53 PM
22. Adding several secondary details to the M-16.flv60,588 KB6/19/2012 1:54 PM
23. Modeling the weapon's ejection port cover.flv50,076 KB6/19/2012 1:54 PM
24. Refining and detailing the trigger guard geometry.flv41,258 KB6/19/2012 1:54 PM
25. Detailing the front handle of the M-16.flv56,058 KB6/19/2012 1:54 PM
26. Starting the UV Layout process on low-resolution geometry.flv60,289 KB6/19/2012 1:54 PM
27. Applying UVs to cylindrical areas of the M-16.flv46,996 KB6/19/2012 1:54 PM
28. Techniques for fixing overlapping UVs in Softimage.flv50,690 KB6/19/2012 1:54 PM
29. Utilizing Contour Stretch UV subprojections.flv38,521 KB6/19/2012 1:53 PM
3. Getting started with modeling the central area of the gun.flv54,678 KB6/19/2012 1:54 PM
30. Laying out the UVs of the forward hand guards.flv50,490 KB6/19/2012 1:52 PM
31. Laying out the UVs of the front sights.flv90,077 KB6/19/2012 1:54 PM
32. Creating UVs for the central area of the M-16.flv91,837 KB6/19/2012 1:54 PM
33. Merging all low resolution geometry into a single mesh.flv85,577 KB6/19/2012 1:54 PM
34. Merging all high resolution geometry into a single mesh.flv68,830 KB6/19/2012 1:54 PM
35. Using the Ultimapper to create detailed normal maps.flv64,687 KB6/19/2012 1:54 PM
36. Fixing Ultimapper sampling errors using Photoshop.flv47,553 KB6/19/2012 1:54 PM
37. Creating color maps for the weapon using Photoshop.flv51,332 KB6/19/2012 1:54 PM
4. Modeling the gun's handgrip.flv46,778 KB6/19/2012 1:54 PM
5. Creating the ammunition magazine for the M-16.flv48,426 KB6/19/2012 1:54 PM
6. Finishing the magazine and trigger geometry.flv54,898 KB6/19/2012 1:54 PM
7. Repurposing geometry to create the trigger guard.flv34,290 KB6/19/2012 1:53 PM
8. Adding secondary details to the main area of the weapon.flv75,626 KB6/19/2012 1:54 PM
9. Modeling the forward hand guards of the M-16.flv37,011 KB6/19/2012 1:54 PM
project_files.zip42,409 KB6/19/2012 1:52 PM